Rebuilding the Town Walkthrough (Demo Mission)
Last checked: 2026-10-28
Demo economic mission: three objectives — rebuild the town, survive the bandit raids, keep your lord alive. Build order and pressure points below.
Objectives
- Rebuild the ruined town of Bruckdale
- Defend against bandit raids
- Your lord must survive
The situation
You arrive to find the town destroyed — the opening scenes show a ruined estate the enemy wrecked in your absence. Sir Longarm guides you through rebuilding.
Opening build order (from demo playthroughs)
- Wood camp first. You start with ~400 planks; wood is the construction material for every town building, and the tutorial pushes you here immediately.
- Farms. The advisor's next prompt — feed the population before anything else.
- Houses. Peasants are your workforce; "peasants needed" warnings mean housing, not food.
- Granary — do not forget it. Playthrough footage is full of "the granary is empty / no granary has been built" warnings; food does not stockpile itself.
The bandit raids
Raids arrive during the build-up ("We are under attack") — enough force to punish an undefended town, not enough to stop a prepared one. Keep a small garrison alive between raids and your economy running; the mission ends when the town is rebuilt and the final raid is beaten ("The town has held firm").
Common failure points
- Lords dying in raids — the lord-survives objective is absolute.
- Starvation spirals from no granary or no farms.
- Over-investing in troops early and stalling the economy — this is an economic mission first.
Steps reconstructed from public demo playthroughs (Oct 2026 builds). Demo balance is subject to change; this page is re-checked against each demo update.
Not yet documented
Statistics, cost and balance details have not been published. They will be added — with the build they came from named — once the game is playable.